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41. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
You could also make the taxes yielded equal to the square of the planet's industrial development, instead of making it linear, thus requiring a substantial commitment of resources before planets become profitable, but providing huge rewards for co...
- by Tim Dust - at 2008.04.05 00:10:00
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42. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
I meant "bombardment," not "environment." Sorry
- by Tim Dust - at 2008.04.04 23:58:00
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43. Sovereignty and starbases, the future! - in Player Features and Ideas Discussion [original thread]
There are a lot of excellent ideas in this thread. Some good brains are working overtime here! I'm not sure if this has been suggested already or not, but here's an idea. Introduce planetary development into the game. No need to actually introdu...
- by Tim Dust - at 2008.04.04 23:57:00
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44. Response to those who think I am whining by complaining - in EVE General Discussion [original thread]
You have three choices: 1/ Quit 2/ Stay and shut your pie hole 3/ Stay and flap your pie hole Or you could choose 2.5, which is my personal preference. But don't ask people to convince you to stay; that's ridiculous.
- by Tim Dust - at 2008.04.04 23:14:00
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45. Reflections on the state of the economy - in EVE General Discussion [original thread]
Interesting stuff, and I agree: the answer is a more complex, realistic economy. I also think that a vast planetary npc market should be developed, with most goods being consumed by planetary populations.
- by Tim Dust - at 2008.04.04 20:10:00
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46. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
You could allow empires to conquer each others' systems, but in such away that Caldari systems always remain Caldari systems (for example). If the Caldari agree to a treaty with the Gallente and give up several systems, allow the Gallente to contr...
- by Tim Dust - at 2008.04.04 19:48:00
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47. Eve stock market page - in Player Features and Ideas Discussion [original thread]
Has the idea of a real stock market been proposed? I'm talking about a real stock market page that looks just like one in a newspaper, where players can buy and sell shares. (Only corps that have offered shares to the public would be listed, of co...
- by Tim Dust - at 2008.04.04 19:41:00
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48. 1,000 billion value - in EVE General Discussion [original thread]
Maybe Eve should have a "Forbes 500" list.
- by Tim Dust - at 2008.04.04 19:37:00
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49. CONCORD TO BE FIRED! - in EVE General Discussion [original thread]
Or you could reduce the cost of building freighters, which should make everybody happy. Pirates get more to shoot at and haulers get a better cost/risk ratio.
- by Tim Dust - at 2008.04.04 15:52:00
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50. Your thoughts on Factional Warfare is requested! - in Player Features and Ideas Discussion [original thread]
Let players run the empires, with full control over resources and policy. Also let players run the local systems and handle policing themselves. Allow the player-run empires to decide who to fight and what the missions will be; let them pay for wa...
- by Tim Dust - at 2008.04.04 07:45:00
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51. Learning Skills - Idea for removal - in EVE General Discussion [original thread]
I think that trade-offs make the game interesting, and one trade-off is whether or not you are going to devote some time to train your learning skills, or train other skills and give up the extra points that you would have gained. Another trade-of...
- by Tim Dust - at 2008.04.04 01:09:00
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52. Would you still play if the server was reset? - in EVE General Discussion [original thread]
I definitely would, if CCP took the opportunity to add some new features, possibly a whole new combat engine. If not then I probably still would.
- by Tim Dust - at 2008.04.04 00:52:00
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53. Idea to deter Gate camping, maybe .. - in Player Features and Ideas Discussion [original thread]
Another downside is having to sit for hours on end waiting for prey.
- by Tim Dust - at 2008.04.04 00:45:00
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54. Would it be cool IF: - in EVE General Discussion [original thread]
Players could be allowed to take over the empires and run them as they see fit. You could do this democratically, by allowing players to run for office within their empires, or you could allow players to serve in the emperial militaries and work t...
- by Tim Dust - at 2008.04.03 23:08:00
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55. CONCORD TO BE FIRED! - in EVE General Discussion [original thread]
This might not be realistic, but here's an idea. Get rid of npc Concord and allow players to police the systems. Every six months, allow players to vote in one local system council election of their choice. Elect a local, player-run government f...
- by Tim Dust - at 2008.04.03 23:03:00
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56. Idea to deter Gate camping, maybe .. - in Player Features and Ideas Discussion [original thread]
Realistically, it doesn't make sense to nerf ships just because they're sitting near a gate. On the other hand, it doesn't make sense that police would just allow known pirates to gate camp at all. For that matter, why do 0.0 systems even have ga...
- by Tim Dust - at 2008.04.03 22:05:00
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57. personalised ship manufacturing and design - in Player Features and Ideas Discussion [original thread]
Besides, some ship designs would be more expensive than others. CCP could do some tweaking by making some ships less expensive, and others more.
- by Tim Dust - at 2008.04.03 19:40:00
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58. Tactical Environments - in Player Features and Ideas Discussion [original thread]
A warped field of space, in which your ship randomly either grows or shrinks, appears thinner or fatter, like in a funhouse mirror. When grown to expanded size, your ship will be more powerful, and both do more damage and take less; the opposite w...
- by Tim Dust - at 2008.04.03 03:26:00
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59. Mech Based Combat on Planetary Bodies - in Player Features and Ideas Discussion [original thread]
Before making Eve more like Battletech, first make it more like Star Fleet Battles.
- by Tim Dust - at 2008.04.03 02:40:00
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60. Space Whaling Occupation Reformed - in Player Features and Ideas Discussion [original thread]
An interesting and creative idea. Bring on the Ahab class cruiser!
- by Tim Dust - at 2008.04.03 01:00:00
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